This is the walk cycle project. This was probably the most intimidating process since before I even started animating. It was difficult but it wasn't as daunting as I expected it to be. I followed a basic walk cycle guide and then modified it to give my character more personality. The subject I used is Suisei Hoshimachi, a Japanese streamer and singer on YouTube. Her personality is very bright and confident and exudes elegance, and I wanted that to shine through her walking. I was imagining a model strutting down a runway but it seems that it came off more as just very sassy, which wasn't what I was aiming for but it was humorous nonetheless.
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This was the puppeting project. To use puppet animation I had to learn to use the node view in Toon Boom. It was very confusing at first which made me dread the project. I eventually got the hang of it and it's easier to use than it first looks. It just appears overwhelming to the uninitiated. That said, puppet animation certainly makes animation workflow much easier and faster and I can see the commercial benefits since it's very efficient and not nearly as time consuming as traditional animation. That said, I'm still very adverse to puppets on an artistic level. The cost of cutting time and effort is a clear reduction in animation quality. It feels cheap and perhaps even lazy. It's kind of the antithesis of why I'm interested in animation to begin with. But my rant aside, the subject I used is Korone Inugami, a Japanese streamer on YouTube. I didn't have any special reason to use her, I just had recordings of her already downloaded so I decided to make use o...
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