This was the puppeting project. To use puppet animation I had to learn to use the node view in Toon Boom. It was very confusing at first which made me dread the project. I eventually got the hang of it and it's easier to use than it first looks. It just appears overwhelming to the uninitiated. That said, puppet animation certainly makes animation workflow much easier and faster and I can see the commercial benefits since it's very efficient and not nearly as time consuming as traditional animation. That said, I'm still very adverse to puppets on an artistic level. The cost of cutting time and effort is a clear reduction in animation quality. It feels cheap and perhaps even lazy. It's kind of the antithesis of why I'm interested in animation to begin with. But my rant aside, the subject I used is Korone Inugami, a Japanese streamer on YouTube. I didn't have any special reason to use her, I just had recordings of her already downloaded so I decided to make use of it.
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This was the final project, dialogue. I might have bit off more than I could chew by choosing to animate two characters and using a 15 second recording instead of the recommended 5-10 seconds. I would have liked to ink and finish it but being that it was the last project of the semester and I had been buffeted by personal issues, I was extremely burnt out at this point. That aside, this particular exchange was a bit easier since the characters didn't talk over each other. I had a bit more trouble deciding how each character would spend their time idling. I wanted to add an explosion at the end but I don't know how to draw an explosion so I opted for a camera feed to shut off instead, which ended up feeling more realistic and humorous. The subject I used was a clip between Korone Inugami and Calliope Mori, a Japanese and English streamer respectively that both work under the same group, Hololive, playing a game called "Keep Talking and Nobod...
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